Video gamers, parents, politicians and the press
often lionize or attack video games, which opens the door to spin that
obfuscates our understanding of how these games affect people. For example, the
European Parliament has been debating whether to limit children’s access to
video games. In a press statement about the report that resulted from
its deliberations, the parliament concluded that games could have “harmful
effects on the minds of children.” Reporting on this statement, however,
the headline in the Guardian read, “Video games are good for
children.”
Research projects of variable strength have
substantiated claims of both beneficial and harmful effects. Too often the
discussion ends there in a “good” versus “evil” battle, reminiscent of the
plots of the violent video games themselves.
In the article, the author had implemented many
researches from scientist from all aspect of games. The author told that in
this article scientist had found out that video games are like a natural
teacher that provided with knowledge and immediate feedback on the players
achievement by giving them punishment or reward, video games also assist in
learning at different levels, it also give the player the chance to practice
until they became master at a certain point. The author also said that playing
action video games can improve one’s visual on the computer screen. Research
suggests that playing video games can lead to different types of benefits “a
2002 U.S. Department of Education report presented evidence on the
effectiveness of educational games. One neuroscience study, published in
Nature, showed that playing action video games can improve visual attention to
the periphery of a computer screen.” (Video Games Affect the Brain—for Better
and Worse by Douglas A. Gentile). The article also purposed that different type
of games also had different type of effect which is include good and bad
effect.
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